pasobsave.blogg.se

Dont starve wiki green mushroom
Dont starve wiki green mushroom











Only decorative plants can grow under such poor light conditions. Most artificial light sources only provide 50% light. A plant's optimal light level can be modified by changing its value. Over that minimum a plant's growth rate will increase until it reaches its optimal light level (100% standard). When a plant lacks adequate light its info window indicates this with the text 'Needs light level: #%'. In mods, this minimum light value can be modified by changing a plant's value. Most plants typically require at least 51% light to grow.ĭecorative Plants typically require at least 30% light to grow. (GRF(T)) Growth Rate Factor(Temperature) = Temperature ÷ 10☌ Temperature 42☌ Light Thus, it is possible, for example, to see a 3% multiplier at 58☌ (the actual temperature may be 57.52☌). The actual values of temperature and temperature growth multiplier are unseen real numbers, the game only shows rounded values. It takes 24 hours to regrow leaves after the temperature rises back above -2 ☌ (28.4 ☏), the plants cannot grow before then, despite possibly high enough temperature. This may cause problems to inexperienced players, as it's unrealistic and the game doesn't give a hint on why colony's animals stop grazing and starve, the plants seem perfectly normal upon close examination. This is obvious on trees, because it shows a new graphic with no leaves on it, but it actually applies to all wild(?) plants, including grasses. Not growing.' If the temperature drops below -10 ☌ (14 ☏), the plant will either die or lose its leaves, depending on its type. The plant's info window will show 'Non-ideal temperature. Plants will not grow when the temperature falls below 0 ☌ (32 ☏) or rises above 58 ☌ (136.4 ☏). Plant growth rate drops by 10.0% for each degree Celsius below 10 ☌ (50 ☏), and by 6.25% for each degree above 42 ☌ (107.6 ☏). (GRF(F)) Growth Rate Factor(Fertility) = (Fertility ÷ 100% − 1) × fertilityFactorGrowthRate + 1 Temperatureįor normal growth rate, plants require temperature between 10 ☌ (50 ☏) and 42 ☌ (107.6 ☏). For such cases highly sensitive plants are preferable.

dont starve wiki green mushroom

Note: Beyond 100% Fertility, high Fertiltiy Sensitivity becomes a bonus rather than a penalty. In contrast, a plant with a of 1 will not grow so well if it is planted on anything less fertile than standard soil. A plant with a of 0 will not care if it is planted on fertile soil or sand it will grow at the same rate on any terrain tile that will accept its roots.

dont starve wiki green mushroom

Ingame this is also denoted as "Fertility sensitivity". Most plants have a, which is used to determine how "picky" a plant is about how fertile its terrain needs to be. However, most Trees come out with a measily 30% Fertility. Most plants have a Fertiltiy requirement of at least 50%. The medium used to grow the plants in matters for both for growth speed and if growing a plant is even possible in any given spot. Since Alpha 17, they leave ash on the ground when burnt. Animals mostly graze on wild plants but will happily eat cultivated crops as well, including tamed animals. Some wild plants spread themselves via seeds. Wild plants grow naturally throughout the map. Cultivated plants are planted by colonists in a growing zone or a hydroponics basin, mainly for food. Plants come in varieties that are either cultivated or grow wild.













Dont starve wiki green mushroom